Tobias Spitzbart
FX Artist who has fallen in love with lighting and lookdev, currently living in Vienna
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Commercial Projects
- Shadow and Bone - Season 2
- SHOGUN (FX)
- WOW - Nachricht aus dem All
- Beasts Like Us


Personal projects/9

1/9
Frozen
This project was an exploration on how to properly light and render translucent materials in Karma. The biggest challenge here was the camera movement as this is definitely one of my bigger weak points.

2/9
Cymatics
Custom force fields in Houdini. I was aiming for a cinematic look which I achieved by adding a very sharp lighting, that makes the picture have a lot more contrast between bright and dark.

3/9
Aquaphobia
While diving deeper into flip fluids, I decided to create this piece. I always wanted to create realistic looking water and I think it's coming along quite well

4/9
The Encounter
This project was inspired by a horror tale called “Long Horse”. The creature appears when danger, that could potentially harm you, is nearby.

5/9
Corridor
Just an idea that’s living rent free in my brain.

6/9
LEGO Impact
This was one of my first ever Houdini projects. I was looking up some stock footage and tried to think of a way to destroy everything.

7/9
Vending Machine
Did you ever think about useless inventions like a soft fork? That’s my interpretation. The image has a very eerie feeling to it and the plate breaking upon impact makes it even better.

8/9
Marshall Stanmore Music Box Fake Ad
This project started as a modeling exercise but once I went into the details I wanted to show off every detail. So I decided to turn it into a whole commercial (not sponsored).

9/9
Abdominal Rip
In the course of my bachelors project I tried to recreate the iconic “Chestburster” scene from “Alien”. I used multiple layers of vellum simulations and topped it off with some blood.


Let's talk about the next big thing.
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